Skip Navigation
Image that says Wheeling Jesuit University's Erma Ora Byrd Center for Educational Technologies - driving the convergence of science and learning.  This image links to the Center for Educational Technologies home page. Button that takes you to the Contact Us page.
 Button that takes you to the Products page. Button that takes you to the Services page. Button that takes you to the Research page. Image that says Home of the NASA-supported Classroom of the Future program.  This image links to the Classroom of the Future page. Button that takes you to the About the Center for Educational Technologies page. Button that takes you to the News and Events page. Button that takes you to the Search page.
 
 
 

Image that says Current News.

Want to Play a Game? Great!
CET Thu Jun 23 2004

Americans love, really love, video games.  More than half of Americans play one each week.  The Center for Educational Technologies® is working to translate that fascination into a better student.

The center, which is located at Wheeling Jesuit University in Wheeling, WV, specializes in cutting-edge learning research.  Researchers there are examining the learning sciences that go into immersive 3-D games as well as role-playing games.  In particular, they’re focusing on advanced game technologies and their impact and value as learning environments for the next generation of knowledge workers.

The concept boils down to this:  Children love playing video games, so build new games that help them to learn.  The concepts they’ll be learning will set them up with the skills they’ll need to be the knowledge workers of the next generation.

“Take a game that lets someone fly a plane across the surface of Mars,” says Greg Meier, chief executive officer of the center.  “When they learn to fly the plane, they’re learning physics.  They’re also learning about Mars.  The learning is imbued in the experience of the game itself.”

According to the Entertainment Software Association, 30 percent of the most frequent computer game players and 38 percent of the most frequent console game player were under the age of 18.  The next most frequent user in both areas are people aged 18-35.  Sales of entertainment software games were a record $7 billion in 2003.  Clearly, the interest in gaming is there.

The Center for Educational Technologies is looking at ways to incorporate actual science and data into these games.  The center’s recent transformation into a university-industry research center can help accomplish this by bringing together, for example, NASA scientists and specific industry experts with gaming developers to create advanced educational games.  Another plus is the center’s extensive background in problem-based learning and constructivist teaching, in which students learn by tackling an unstructured, real-world problem.

“We think advanced educational games and simulations are a necessary way to help kids learn science, mathematics, technology, and engineering—what we call the STEM careers,” Meier said.

While the center might not be creating the games itself, its expertise in the learning sciences will be a valuable asset to those in the gaming industry.

November 10, 2004

Image that says News from the Web.

© 1999-2004 by Wheeling Jesuit University/Center for Educational Technologies®. 316 Washington Ave., Wheeling, WV, 26003-6243. All rights reserved. Privacy Policy and Terms of Use.