Showing What You Don't Know
The biggest boost to your own learning and to your teammates' growth is discovering what you do not know. Because people tend to know what they know and miss what they don't know, you will all gain by asking questions, identifying what you are puzzled by, and asking others for help.

It is sometimes said that the best aid to a team is a person who is not afraid to ask really "dumb" questions. That person often turns out to be the most profound or pivotal in the team's discussion.

There are many opportunities for you to show what you do not know in this course.

In Week A: Teacher As Researcher, post what you observed about your students doing an activity and describe puzzling events or concerns you have.

In Week B: Teacher As Scholar, ask ALL the questions you have always wanted to ask, and your teammates will help you answer them. Notice how many of the questions don't have answers. The more thinking you do, the more of those "unanswerable" questions you will come up with.

In Week C: Teacher As Designer, express your doubts or concerns about the sphere lesson you develop. Ask others what they think and what they would do to improve or strengthen your sphere lesson.


[ Where to Start ] [ Joining the Community ]
[ Knowing Your Facilitator ] [ Creating Interdependence ]
[ Sitting in the Front ] [ Showing What You Don't Know ]
[ Helping Others ] [ Being an Active Learner ]
[ Learning Cooperatively ]

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HTML by Chris Kreger
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Last updated August 04, 2000

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